X-Message-Number: 2879.2 From ig2!att!glas.apc.org!binran Tue Jul 12 09:59:31 1994 remote from whscad1 Date: Tue, 12 Jul 94 17:58 +0400 From: (Vladimir Razzhivin) To: Subject: CRYONICS ARTIFICIAL METEMPSYCHOSIS. A SEARCH OF METHODOLOGY FOR PERSONALITY SIMULATION by M.V. SOLOVIOV ST.PETERSBURG, RUSSIA, 1990 E-MAIL: Abstract A new conceptual approach (called Artificial Metempsychosis) for investigations carried out on the border between psychology and artificial intelligence is introduced. Kernel of this approach is transmitting particular features of a concrete personality into computer. Methodology for this approach is discussed. 1. Basic conceptions Artificial Metempsychosis (AM) is a conception similar to Artificial Intelligence (AI). The both AM and AI explorate the human intelligence to incarnate its essential features in machine. The main difference between them is that AI deals with the common features of the intelligence, but AM deals with the particular ones. It's important to have a try to explore namely the particular features as (1) there are no appreciable results from AI studies toward understanding and realization of the human intelligence; (2) AM realizes approach which is complementary to the AI - a try to resolve the problem from the opposite end - understanding how a concrete person decides a concrete task could sooner lead toward understanding what is the essence of intelligence than attemting to recover common principles of task solving by humans. Author assumes that in exploration of the particular in the human intelligence the main research method has to be computer simulation with correction feedback from a person to be tested. Because (1) it's very probably that there is no other way besides simulation for a behavior prediction of such the system as personality because of its very high complexity; (2) simulation gives us the best understanding of a problem because at simulation we are forced to detail (analysis) a problem (system) - so we can better understand every its element (that's simpler than all the system to do) - and then we must reconstruct (synthesis) the system - it gives us better understanding of system organization; (3) simulation allows us to use computer as a mirror for personality reflection with means to correct this reflection. Before simulation start it is nessary to create a model and before this - to get data about personality structure from a tested person. Resuming, AM investigations should consist from three stages: (1) getting data about personality structure; (2) creating a computer model of personality; (3) correction of the model by feedback from a simulated person. Note, it is essential that the AM has to simulate the integral personality opposite to AI models usually deals with separate features of personality. But because of insufficient development in computer technology and psychological investigation AM takes not the intact personality, but the personality with partial senso-motor deprivation, called the reduced personality. The possible levels of personality reduction are shown in the table below. --------------------------------------------------------- Level Accessible Expierience Possible Realization --------------------------------------------------------- 0 Introspective Personal...Super Computer 1 + Speech + Speech Processing Device 2 + Visual + Image Processing Device 3 + Manipulative + Manipulator 4 + Motive + Mobility 5 All human expierence Mobil Integral Robot --------------------------------------------------------- Level 0 is called "minimal personality". From the written above it is possible to point out that AI approaches lay in the bounds of so called "computer metaphor". For better understanding AI approaches extracts about computer metaphor and its connection with introspection are cited below. "Computer metaphor - it is the analogy between cognitive processes and information processing in universal computation machine." (Velichkovsky, Kapitsa, 1987). "That which this metaphor has to reflect - the central nervous system and its functions is biological large system. That which this metephor uses as an image - computer, computational processes, data base is techogenic large system. Metaphorization as itself is dinamical, creative and long-term activity on comparing, fitting and estimating of our ramified and precise knowledge about tecnological information processing to biological processes. Any intermediate result of this activity may be (and as a rule will be) refused. But during this activity the new knowledge is slowly crystallizing." "Ideology of this short essay is linking introspection and computer metaphor. Introspection is our sole direct evidence about only available cosciousness for us - our own one; computer metaphor is sole source of really complex and dynamic conceptual models of psychics which are able for self-development and, in future, for comparsion with neurophysiological data. Using this analogy we don't try to answer the qwestion "what is the consciousness?" , but we only try to recover its features which are to be essential." (Manin, 1987). 2. Getting data about personality It is possible to get data about personality in 3 main ways: (1) introspection; (2) self-description; (3) personal and intelligence testing. As for the third way it can be wholly standart (using such test as MMPI, IQ etc.), for the first and second ways there may be some problems discussed in short below. 2.1. Introspection 2.1.1. Indefinity principle Mainly introspection should be used to recover "physical" (e.g. size) and semantics (e.g. time sequence) characterisrics of visual and verbal patterns developing in a person brain as a result of its mental processes in order to understand mechanisms underlying them. Usually it is used the psychotechnics to investigate personality by introspection. But it is not the best way because it requires to teach self-tested persons and hense it changes their thinking. In common case (1) any attempt to concentrate yourself on your internal world distorts considerably development of its processes and (2) concentrating on some selected internal world process you miss the others - it resembles the indefinity principle in physics. Preliminary author's experiments were carried out in such way: concentrating (with closed eyes and in silence) on his own internal world for few minutes followed by reconstruction of remembered internal events (consisted from visual pattern and word chains). For more precise recovering of internal world processes many such the introcpective seances should be carried out for a long period of time. So new and new features will be differentiated. Also to recover the introspective expierence it is possible to use qwestionnaires (Gostev, 1986) and pharmacological drugs (Spivak, 1986). But of course indefinity principle is also valid there. 2.1.2. Gestalt-logic dichotomy This dichotomy begins from perception. In the theory of image recognition (Gleser, 1985) a visual image is analysed and recognized structurally (logically) and statistically (holistically). Another dichotomy is vision-hearing (hearing - as speech perception and analysis). Furthermore the thinking is devided to imagical and logical. And "explanation" of the thinking to the consciousness (i.e. introspective expierence appeared as a necessity to explain self to other inividuals (Piaget, 1950)) also consisits from verbal and visual components. So it can see the dichotomy at all levels of human information processing: perception - thinking (subconsciousness) - explanation (consciousness, introspective expierience). Here author holds the hypothesis that all processes of thinking are located in the subconsiousness and the consciousness is only a result of explanation mechanism working, and feedback influence of the consciousness to the subconsciousness is an illusion of introspective expierience. In other hand parapsychological experiments (thought reading) demonstrate that a thought could be read irrelative of its representation (visual or verbal) and language used. This says that the deep mechanisms of knowledge reperesentation and processing in human psychics are essentially homogenous hence as a structure for knowledge reperesentation in computer model it is worth to use homogenouse sructures, e.g. semantic networks. In semantic networks gestalt-logic dichotomy could be reflected in some kind of conjunctive connections. On author's mind this dichotomy reflects only the difference in genesis (speech/vision perception, logical/associative thinking) of the identical concepts (i.e. it is the homological concepts to be conjugated). Another open question is discretability of the consciosness flow. Perception is essentially discrete, but could the internal world flow be divided into separate "shots"? Related to this the next computer metaphor could have interest: gestalt thinking is anolog process, and logical one is discrete, "digital" process. Using this metaphor Nalimov's hypothesis (Nalimov, 1974) about continual consciosness flows (thinking of an individual person is a part of such the united flows) and about translation of them by logic (verbal, discrete) thinking could be interpreted in the next way: the structure of brain processes (e.g. dynamics of neural electromagnetic fields) is isomorphic to the structure of the matter in its deep levels (e.g. superstrings), and because of it the brain processes at low energetical expenditures can change this deep structure of the matter (this phenomenon might be called psychic catalysis - an analogy with biochemical catalysis). In such the way various paraphenomena could be explained. In other words an analog part of brain supercomputer is used for interaction (perception, processing, generation) with continual consciousness flows, and its discrete part (they may be structurally identical - the same structure (or process) can take part in the both analog and discrete computations) is used for interpretation of these processes, for supporting communication between persons, for providing processes which have to be independent from continual consciousness flows, for processing information represented in in discrete form. 2.2. Self-description Below several concepts are introduced: (1) personality description: information, using which it is possible to recreate personality; this information can be divided to two components: structural or passive (memory about expierience) and functional or active (mechanisms, basing on perception and memory, to organize personality behaviour); (2) personality reconstruction: recreating of personality using its description; (3) knowledges about personality (in the sense of knowledge representation): ordered passive component of personality description; information about personality could be got in amorphous representation (e.g. autobiography) or in predefined scheme (based on a hypothesis on memory organization) - as filling slots in a frame or answering qwestionnaire; (4) inference mechanism: active component of personality description; inference mechanism is strongly depended upon memory organization; (5) personality verification: correspondence evaluating between reconstructed personality and its prototype. (The next brain experiments could be accounted as an evidence of high dynamics of pesonality and fuzziness of its borders: "Try to evaluate how you is similar to that man you was 5, 10, 15, 20 years ago. Greater than 50%?. What'll remain from your present self after 10, 20 years? What could happen if you were duplicated and two identical copies were placed in different environments? - After some time would these copies be quite different personalities or very similar ones? Could you be yourself (keeping your self) if you lost (e.g. in accident) half (75%, 90%) of your memory, your motor skills? Where is the border separated self from not-self?" These experiments illustrate the hypothesis: personality is defined by some kernel (regions of memory, individual features of inference mechanisms), and personality parts outside this kernel can greatly vary - and for personality reconstruction it is necessary to render this kernel correctly (one of the AM goals is an attempt to recover this kernel). On author's mind, personality description could be got by immediate way: reading it directly from brain using methods of biocontrol, thermovision, tomography (Ivanov-Muromskiy, 1983) or future achievements in the nanotechnology, but for today it is rather fantastic. Another way is getting this information by indirect way, for example: methods based on neuropharmacology or parapsychology, working out methods based on integral aura registration at the moment of death, transmission of sacred texts in the Indian culture by personality transferring from a teacher to its student (Sementsov, 1988). There is proposed indirect, psychology based methods using combination of the next approaches: (1) amorphous - account information about yourself by non-structural way; for example, diary, autobiographical novel or film; (2) structural - self-description by filling special forms; (3) test - testing by test batteries (questionnaires) to recover personality structure and inference mechanisms; (4) introspective - reconstruction of personality structure based on description of introspective expierience; (5) simulation - updating information about personality by simulation with feedback from tested person. 3. Computer model of personality 3.1. Personality conceptualization It's possible to represent personality to be consisted from two components: personality structure and inference mechanisms working over it. Personality structure could be described by a semantic net. There would be the next inference mechanisms: (1) simple mechanisms for working with large memory (specimen search, association etc.) to realize memory based reasoning (Waltz, 1987); (2) production mechanisms to realize heuristics reasoning; (3) mechanisms to realize analogy based reasoning (Waltz, 1987, Lenat, 1984); (4) mechanisms to realize simulation based reasoning; (5) metamechanisms to control concurrent work of other mechanisms. And in addition to the long-term memory (semantic net) there should be a short-term or working memory. 3.2. A model for neuronet computation First of all, a model for neuronet computation should reflect basic known facts about neocortex organization: (1) computer neocortex consists from 10,000-100,000 modules connected "each with each" (Nth module is connected with Mth by a different number - it is defined by commutative channel scheme for neocortex modules); (2) each module is an elementary processing unit with 1000-10,000 inputs and outputs and consists from upto a million nodes; (3) each node gets 2 inputs from other nodes (from which, it is defined by commutation sceme for module nodes), posesses a small piece of memory, and performs a number of simple operations: logical, ariphmetical, table transformations, memory read/write. Also a model should allow to embed the semantic net into the neural net and to realize mechanism of knowledge activation. And of course, a model should allow to realize concepts of brain functioning at high levels. This model could be properly realized by digital (or combined digital-analog) optical processors disigned currently at many laboratories around the world. 4. Conceptual scheme for feedback simulation of minimal personality In first, it is necessary to create a model of minimal personality (prototype model). Creation process should include the next stage: (1) generation of hypothesis about personality structure and inference mechanisms; (2) creation a computer model for neural net computation; (3) computer realization hypothesis (1) by model (2) and designing of proper user interface. In second, computer program for recover of personality structure and individual features of inference mechanisms by varios tests should be worked out - work of such the program will be resulted in filling the prototype model by contents of the concrete personality (generation of animated model). And in third, the feedback simulation system for on-line correction the animated model by a tested person and experimenter-mediated correction of the prototype model should be created. References Gleser V.D. Vision and thinking. Nauka, Lenigrad, 1985 (in Russian) Gostev A.A. Individual features of mental images: results, problems and perspectives. In: Cognitive psychology. Nauka, Moscow, 1986, p.121-131 (in Russian) Ivanov-Muromsky K.A. Neuroelectronic, brain, organizm. Naukova Dumka, Kiev, 1983 (in Russian) Lenat D.B., Brown J.S. Why AM and EURISCO appear to work. Artificial Intelligence, 1984, vol.23, p.269-294 Manin Yu. I. To the problem of early stages of speech and consciousness (phylogenesis). In: Intellectual processes and simulation of them. Nauka, Moscow, 1987, p.154-178 (in Russian) Nalimov V.V. The probabilistic model of language. Nauka, Moscow, 1974 (in Russian) Piaget J. The psychology of intelligence. Routledge-Paul, London, 1950 Sementsov V.S. The problem of traditional culture translation in example of the Bhadavatgita. In: East-West. Researches. Translations. Publications. Nauka, Moscow, 1988, p.5-32 (in Russian) Spivak D.L. The linguistics of altered states of cosciousness. Nauka, Lenigrad, 1986 (in Russian) Velichkovsky B.M., Kapitsa M.S. Psychological problems of intelligence investigation. In: Intellectual processes and simulation of them. Nauka, Moscow, 1987, p.120-141 (in Russian) Waltz D.L. Applications of the Connection Machine. Computer, 1987, vol. 20, p.85-97 Rate This Message: http://www.cryonet.org/cgi-bin/rate.cgi?msg=2879.2