X-Message-Number: 30074
From: 
Date: Tue, 27 Nov 2007 14:00:43 EST
Subject: about Second Life

Content-Language: en

 

This and similar sites seem worth a bit of attention and  investigation. The 
name of this one offers a nice entree. We have been lagging  in exploiting the 
Net. I am sure there are members with the time and skills to  do some good 
here. 
 
Robert Ettinger
"Second Life
 
From Wikipedia, the free encyclopedia
 
 
    _Learn more about citing Wikipedia_ 
(http://en.wikipedia.org/wiki/Wikipedia:Citing_Wikipedia)     


Jump to: _navigation_ (http://en.wikipedia.org/wiki/Second_Life#column-one) , 
_search_ (http://en.wikipedia.org/wiki/Second_Life#searchInput) 
This article is about a _virtual world_ 

(http://en.wikipedia.org/wiki/Virtual_world) . For the  theory of multiple 
lives, see _reincarnation_ 

(http://en.wikipedia.org/wiki/Reincarnation) . For the  process of 
_cryopreserving_ 
(http://en.wikipedia.org/wiki/Cryopreservation)  _legally  dead_ 

(http://en.wikipedia.org/wiki/Legal_death)  persons for eventual reanimation, 
see _Cryonics_ 
(http://en.wikipedia.org/wiki/Cryonics) .
Second Life   (http://en.wikipedia.org/wiki/Image:Second_Life.png)  
The Second Life logo
_Developer_ (http://en.wikipedia.org/wiki/Video_game_developer)  _Linden 
Research,  Inc_ (http://en.wikipedia.org/wiki/Linden_Lab)   Publisher Linden 
Research, Inc  _Designer_ (http://en.wikipedia.org/wiki/Game_designer)  Linden 

Research, Inc  _Engine_ (http://en.wikipedia.org/wiki/Game_engine)  
_Proprietary_ 
(http://en.wikipedia.org/wiki/Proprietary_Software) ,  _free_ 
(http://en.wikipedia.org/wiki/Free_software) , and _open source  software_ 
(http://en.wikipedia.org/wiki/Open_source_software) _[1]_ 


(http://en.wikipedia.org/wiki/Second_Life#_note-lindenlabdotcom-press-release-01-08-07)
_[2]_ 


(http://en.wikipedia.org/wiki/Second_Life#_note-lindenblog-embracing-the-inevitable)
_Physics_ (http://en.wikipedia.org/wiki/Physics_engine) : _Havok_ 
(http://en.wikipedia.org/wiki/Havok_(software)) 
Audio:  _FMOD_ (http://en.wikipedia.org/wiki/FMOD)   Version Main Client  
1.18.3.5 (Windows)
1.18.3.5 (Mac OS X)
1.18.3.5 (Linux _alpha_ 
(http://en.wikipedia.org/wiki/Software_release_life_cycle#Alpha) )_[3]_ 
(http://en.wikipedia.org/wiki/Second_Life#_note-secondlifedotcom-linux-alpha) 
Beta  Grid
1.18.0.5 (Windows)
1.18.0.5 (Mac OS X)
1.18.0.5 (Linux  Alpha Client)
First Look
1.18.0.125  (Windows)
1.18.0.125 (Mac OS X)
Released 2003  _Genre_ (http://en.wikipedia.org/wiki/Video_game_genres)  
_Virtual world_ (http://en.wikipedia.org/wiki/Virtual_world)   Mode(s) 

_Multiplayer_ (http://en.wikipedia.org/wiki/Multiplayer)  (online  only)  
Ratings Not 

Rated  _Platform(s)_ (http://en.wikipedia.org/wiki/Computer_platform)  _Windows_
(http://en.wikipedia.org/wiki/Microsoft_Windows)   
    *   _Windows 2000 SP4_ (http://en.wikipedia.org/wiki/Windows_2000)   
    *   _Windows XP SP 2_ (http://en.wikipedia.org/wiki/Windows_XP)   
    *   _Windows Vista_ (http://en.wikipedia.org/wiki/Windows_Vista)   (Not 
yet officially supported.) 
_Mac OS X (10.3.9 or  higher)_ (http://en.wikipedia.org/wiki/Mac_OS_X_v10.3) 
_Linux_ (http://en.wikipedia.org/wiki/Linux)  _i686_ 

(http://en.wikipedia.org/wiki/I686)   Media _Download_ 
(http://en.wikipedia.org/wiki/Download)   System 
requirements _Broadband  Internet access_ 
(http://en.wikipedia.org/wiki/Broadband_Internet_access)   
256 _MB_ (http://en.wikipedia.org/wiki/Megabyte)  _RAM_ 
(http://en.wikipedia.org/wiki/Random_access_memory)  (Win,  Linux)
512 MB RAM (Mac)
50 MB1000 MB _HD_ (http://en.wikipedia.org/wiki/Hard_disk)  space for _Disk 
Cache_ (http://en.wikipedia.org/wiki/Cache)  
800 _MHz_ (http://en.wikipedia.org/wiki/Clock_rate)  _x86_ 
(http://en.wikipedia.org/wiki/X86)  CPU or better (Win,  Linux)
1 GHz _G4_ (http://en.wikipedia.org/wiki/PowerPC_G4)  or better/Intel _Core_ 
(http://en.wikipedia.org/wiki/Core_architecture)  Processor  (Mac) 
_nVidia_ (http://en.wikipedia.org/wiki/NVIDIA)   _GeForce  2_ 
(http://en.wikipedia.org/wiki/GeForce_2) , _GeForce4  MX_ 
(http://en.wikipedia.org/wiki/GeForce_4_Series#GeForce4_MX)  or better
_ATI_ (http://en.wikipedia.org/wiki/ATI_Technologies)  _Radeon  8500_ 
(http://en.wikipedia.org/wiki/Radeon_8500) , _Radeon 9250_ 

(http://en.wikipedia.org/wiki/Radeon_9250)  or  better  Input methods _Keyboard_
(http://en.wikipedia.org/wiki/Computer_keyboard) , _Mouse_ 

(http://en.wikipedia.org/wiki/Mouse_(computing)) , _Gamepad_ 
(http://en.wikipedia.org/wiki/Gamepad)  but  minimum 
movement. 
Second Life (_abbreviated_ (http://en.wikipedia.org/wiki/Abbreviation)  as  
SL) is an _Internet_ (http://en.wikipedia.org/wiki/Internet) -based _virtual  
world_ (http://en.wikipedia.org/wiki/Virtual_world)  launched in 2003, 

developed by _Linden Research, Inc_ (http://en.wikipedia.org/wiki/Linden_Lab)

(commonly referred to as Linden Lab), which came to international attention via
mainstream news media in late 2006 and early 2007._[4]_ 
(http://en.wikipedia.org/wiki/Second_Life#_note-0) _[5]_ 

(http://en.wikipedia.org/wiki/Second_Life#_note-1)  A  downloadable _client 
program_ 

(http://en.wikipedia.org/wiki/Client_(computing))   called the Second Life 
Viewer enables its users, called 

"_Residents_ (http://en.wikipedia.org/wiki/Resident_(Second_Life)) ",  to 
interact with 
each other through motional _avatars_ 

(http://en.wikipedia.org/wiki/Avatar_(icon)) , providing an  advanced level of a
_social network  service_ 

(http://en.wikipedia.org/wiki/Social_network_service)  combined with general 
aspects of 
a _metaverse_ (http://en.wikipedia.org/wiki/Metaverse) . Residents can  
explore, meet other Residents, socialize, participate in individual and group  
activities, create and trade items (_virtual property_ 

(http://en.wikipedia.org/wiki/Virtual_property) ) and  services from one 
another. 
Second Life is one of several virtual worlds that have been inspired  by the 
_cyberpunk_ (http://en.wikipedia.org/wiki/Cyberpunk)  literary movement,  and 
particularly by _Neal Stephenson_ 

(http://en.wikipedia.org/wiki/Neal_Stephenson) 's novel  _Snow  Crash_ 
(http://en.wikipedia.org/wiki/Snow_Crash) . The 
stated goal of Linden Lab is to create a world like the _Metaverse_ 

(http://en.wikipedia.org/wiki/Metaverse)   described by Stephenson, a 
user-defined world in 
which people can interact,  play, do business, and otherwise 

communicate._[6]_ 
(http://en.wikipedia.org/wiki/Second_Life#_note-usatoday-rosedale-interview) 
  Second Life's virtual currency is the _Linden Dollar_ 

(http://en.wikipedia.org/wiki/Economy_of_Second_Life)   (Linden, or L$) and is 
exchangeable for 

real world currencies in a marketplace  consisting of residents, Linden Lab and
_real life_ (http://en.wikipedia.org/wiki/Real_life)  companies. 
While Second Life is sometimes referred to as a _game_ 

(http://en.wikipedia.org/wiki/Game) , this description does not fit  the 
standard definition. It 
does not have points, scores, winners or losers,  levels, an end-strategy, or 
most of the other characteristics of games, though  it can be thought of as a 
game on a more basic level because it is "played for  fun". 
In all, more than 11.5 million accounts have been registered, although many  
are inactive, some Residents have multiple accounts, and there are no reliable 
 figures for actual long term consistent usage. Despite its prominence, 
Second  Life has notable competitors, including _There_ 
(http://en.wikipedia.org/wiki/There_(internet_service)) , _Active  Worlds_ 

(http://en.wikipedia.org/wiki/Active_Worlds) , and the more "mature" themed _Red
Light  Center_ 
(http://en.wikipedia.org/wiki/Red_Light_Center) .




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